Alien Invasyndrome -v0.4- -mozu Field: Sixie-

Subjects (primarily agricultural workers) fused at the ankle to the substrata. They did not die. Their digestive tracts rerouted into the mycelial network. They became mouths for the field, whispering crop yields, weather patterns, and the names of children not yet born. They are still whispering.

: Newer versions (up to v0.99.1) have expanded the map and added more specific character events, such as those for the crew member

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. Alien Invasyndrome [Demo v0.99.1] - Gameplay

There are no traditional enemies in v0.4. There are only Symptoms . The most prominent entity in the Mozu Field is the —a towering, fluctuating mass of black, oil-like polygons arranged in a hexagonal shape at the center of the platform. It does not attack. It just breathes . Alien Invasyndrome -v0.4- -Mozu Field Sixie-

Diverse, high-quality pixel animations unique to specialized crew roles. Standardized crew units.

High expectations for narrative depth, but currently locked behind an opaque development curtain.

Alien Invasyndrome (often titled in Japanese as ) is an indie stealth-action game developed by Mozu Field (百舌鳥). The game puts players in the role of an alien larva that has infiltrated a space exploration vessel to establish its own colony. Game Overview Subjects (primarily agricultural workers) fused at the ankle

Developed by creators active on platforms like Patreon , this title puts you in control of an alien stowaway aboard the exploration vessel Atlas . Your goal? Infiltrate the crew, capture targets, and ensure your bloodline continues. Key Features in the Current Build:

The objective prompt on the UI simply reads: "OBSERVE THE SIXIE."

: Known for projects like Monster Girl Conquest Records Battle Orc and The Black Labyrinth , the developer focuses heavily on side-scrolling mechanics, progression trees, and responsive combat loops. They became mouths for the field, whispering crop

The first level's primary objective: stealing documents from the security room.

: You play as an alien larva from a distant planet hidden in the ship's shadows. Development Progress

Establishing core stealth controls (Arrow keys for movement, 'A' for interaction, 'B' for hiding).