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11.17.23

Botw Update - 160 Upd

Dramatically shifted fast-travel strategies due to quick loads.

If you’ve recently dusted off your copy of The Legend of Zelda: Breath of the Wild (BOTW) or you’re deep into the Wii U modding scene, you might have stumbled across a peculiar file name or system notification: .

Historically, the Wii U version of Breath of the Wild was preferred for speedruns because its storage and processing speeds edged out the launch-state Nintendo Switch. Following the 1.6.0 update, the Switch version became a fierce competitor. Because loading into Shrines was cut completely in half, categories requiring heavy fast-traveling (like All Shrines or Master Sword Any% ) saw immediate routing adjustments to favor the Switch console. Glitch Viability botw update 160 upd

: This works with existing save data, though cutscenes are not rendered in VR.

: You can play the entirety of Link’s main questline, clear Shrines, and fight monsters while wearing the headset. Following the 1

You can play the entire game in VR (except for pre-rendered cutscenes).

from the system settings and restart the installation. This is a known issue for older hardware with limited internal storage Are you trying to fix a specific error code , or are you looking for details on a particular mod or fan-made update : You can play the entirety of Link’s

Update 1.6.0 introduced . The game now discreetly clears memory buffers during fast travel and blood moons. This reduced crashes by an estimated 70% in player-reported tests.

: Pre-rendered story cinematics do not display in true 360-degree stereoscopic VR and shift back to standard tracking formatting.

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