Botw Update - 160 Upd
Dramatically shifted fast-travel strategies due to quick loads.
If you’ve recently dusted off your copy of The Legend of Zelda: Breath of the Wild (BOTW) or you’re deep into the Wii U modding scene, you might have stumbled across a peculiar file name or system notification: .
Historically, the Wii U version of Breath of the Wild was preferred for speedruns because its storage and processing speeds edged out the launch-state Nintendo Switch. Following the 1.6.0 update, the Switch version became a fierce competitor. Because loading into Shrines was cut completely in half, categories requiring heavy fast-traveling (like All Shrines or Master Sword Any% ) saw immediate routing adjustments to favor the Switch console. Glitch Viability botw update 160 upd
: This works with existing save data, though cutscenes are not rendered in VR.
: You can play the entirety of Link’s main questline, clear Shrines, and fight monsters while wearing the headset. Following the 1
You can play the entire game in VR (except for pre-rendered cutscenes).
from the system settings and restart the installation. This is a known issue for older hardware with limited internal storage Are you trying to fix a specific error code , or are you looking for details on a particular mod or fan-made update : You can play the entirety of Link’s
Update 1.6.0 introduced . The game now discreetly clears memory buffers during fast travel and blood moons. This reduced crashes by an estimated 70% in player-reported tests.
: Pre-rendered story cinematics do not display in true 360-degree stereoscopic VR and shift back to standard tracking formatting.