Full !exclusive! — Dnaddrkumikodualhorsetailhair011var
dnaddr_Kumiko_DualHorsetail_Hair011_var_full Creator: dnaddr Type: Rigged hair mesh (Unity FBX + prefab) Polycount: 12,500 tris (both tails combined) Textures: 4K PBR (Diffuse, Normal, Roughness, Opacity) Color variants in “var full”: 5 (Black, Brown, Blonde, Pink, Custom RGB template) Included physics: PhysBone setup with 8 bones per tail, 2 colliders Avatar compatibility: Optimized for VRChat (Excellent performance rank: <15k tris, <2 materials) Requirements: Unity 2019.4.31+, VRChat SDK3, lilToon or POIYomi shader Usage: Personal avatars, screenshots, non-commercial streaming
To help clarify the specific deployment environment you are targeting, what are you importing this asset into? Additionally, if you need assistance configuring the physics parameters or resolving texture clipping issues , let me know. Share public link
Using precise opacity maps, the hairstyle breaks away from the "solid plastic block" look common in lower-end 3D models. It showcases ultra-fine, individual flyaway strands and a meticulously textured scalp line. Dependency Integration
: This is often used as a prefix or shorthand in some technical databases or file-sharing contexts. dnaddrkumikodualhorsetailhair011var full
Open the hair physics panel, increase the value, and lower the gravity weight offset. Dull / Matte Appearance
Simulates fine, individual strands reflecting light.
From a 3D modeling perspective, a double ponytail introduces distinct challenges. Each tail requires independent skeletal rigging or cloth simulation to move naturally with the character’s head and body. The “dual” aspect doubles the vertex count, physics calculations, and collision detection — making full a performance-intensive asset. The artist likely used spline-based curves, mesh strips, or card-based hair planes to achieve volume without excessive polygons, balancing realism with real-time rendering limits. It showcases ultra-fine, individual flyaway strands and a
: Short for Variable Package , which is the standardized archive format used by Virt-A-Mate to bundle meshes, textures, triggers, and configurations into a single, easily shareable file.
The idea behind dual Horsetail hair treatment is to provide an intense dose of Horsetail to the hair and scalp, while also addressing other hair care concerns, such as dryness, frizz, or color damage.
The "011var full" suffix suggests a high-fidelity version of the mesh. In 3D modeling, "full" often refers to the maximum volume or the inclusion of all hair layers, providing a lush, realistic look at the cost of higher processing power. Versatility: Dull / Matte Appearance Simulates fine, individual strands
: The core structural design. In 3D modeling, this signifies a dual ponytail or "twintail" mesh setup requiring isolated bone nodes for separate physical swinging movements.
If you are trying to deploy or modify this asset, please share the or software framework (e.g., Unreal Engine, Blender, Skyrim Creation Kit) you are using. I can provide the exact folder path structures and shader configurations required to make it render correctly.
: If the long horsetails clip through your character's shoulders or clothing, open the asset’s Physics/Collision tab within VaM. Slightly increase the collision radius or adjust the hair's weight parameters to push it away from the body mesh.
To make hair look realistic under different lighting setups, .var packages include comprehensive texture map suites: