function to immediately remove a player from the current server. Ban List (Tables)
No. Using a well-designed admin script in a game you own is fine—it’s no different from using Roblox Studio’s built-in moderation features. The issue arises only when you use scripts to exploit or harass others.
A ban requires memory that persists even after the server closes. Developers use to save a list of restricted Player IDs (UserIds). Every time a player joins, a script checks this list; if a match is found, the server immediately triggers the Kick() function. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
FE Ban Kick Script, also known as "Forever Ban Kick Script," is a type of script used in ROBLOX to ban and kick players from a game or server. The script is designed to prevent players from rejoining the game or server after being kicked or banned. This is particularly useful for game administrators who want to maintain a strict policy against players who engage in malicious or disrespectful behavior.
: Carefully check the scripts inside any free asset you pull from the Roblox Toolbox to ensure no hidden backdoors exist. function to immediately remove a player from the
: Ensure the arguments passed through remotes are strictly typed and filtered.
-- Server Script inside ServerScriptService local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("PermanentBanList v1") game.Players.PlayerAdded:Connect(function(player) local playerKey = "User_" .. player.UserId local isBanned, banData = pcall(function() return BanDataStore:GetAsync(playerKey) end) if isBanned and banData then player:Kick("\n[Permanently Banned]\nReason: " .. (banData.Reason or "No reason provided.")) end end) -- Function to execute a ban local function banPlayer(targetUserId, reason) local playerKey = "User_" .. targetUserId local banInfo = Reason = reason, Timestamp = os.time() pcall(function() BanDataStore:SetAsync(playerKey, banInfo) end) -- Kick the player immediately if they are currently in the server for _, p in ipairs(game.Players:GetPlayers()) do if p.UserId == targetUserId then p:Kick("\n[Permanently Banned]\nReason: " .. reason) end end end Use code with caution. The Danger of Unsecured RemoteEvents The issue arises only when you use scripts
-- Server Script Service local DataStoreService = game:GetService("DataStoreService") local BanDataStore = DataStoreService:GetDataStore("GameBanList_v1") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Create a secure RemoteEvent local AdminEvent = Instance.new("RemoteEvent") AdminEvent.Name = "AdminCommandEvent" AdminEvent.Parent = ReplicatedStorage -- Define authorized creators/admins local admins = [12345678] = true, -- Replace with actual UserIDs local function handleAdminAction(player, action, targetName) if not admins[player.UserId] then warn(player.Name .. " attempted unauthorized admin action.") return end local targetPlayer = game.Players:FindFirstChild(targetName) if action == "kick" and targetPlayer then targetPlayer:Kick("You have been kicked by an administrator.") elseif action == "ban" then if targetPlayer then local targetId = targetPlayer.UserId pcall(function() BanDataStore:SetAsync(tostring(targetId), true) end) targetPlayer:Kick("You have been permanently banned from this game.") end end end AdminEvent.OnServerEvent:Connect(handleAdminAction) -- Check ban status on join game.Players.PlayerAdded:Connect(function(player) local isBanned = false pcall(function() isBanned = BanDataStore:GetAsync(tostring(player.UserId)) end) if isBanned then player:Kick("You are banned from this game.") end end) Use code with caution. Security Best Practices
Notes: For large ban lists prefer per-user keys or paginated storage; avoid storing massive tables under a single key due to size and rate limits.
This is the UI or chat hook that authorized admins use to communicate their request to the server script above.
A backdoor is a hidden line of code—often disguised using obfuscation or buried deep inside hundreds of blank lines—that grants the script creator creator-level admin privileges in your game. They can use this to shut down your game, steal your assets, or display inappropriate content that could get your Roblox account banned. Alternative: Using Established Admin Frameworks