Final Fantasy Vii Remake Ultrawide Fix -
If you attempt to run this on three 1080p monitors (5760x1080), the game's physics engine begins to break. Because the render distance wasn't designed for that FOV, NPCs may "pop" in and out of existence on the outer monitors. It works, but it is a "tech demo" experience.
Even with these robust fixes, you may encounter some minor issues. Here are some common ones and how to resolve them.
If your in-game map looks distorted, uncheck "Fix Enabled" in the app while viewing the map, then re-enable it for gameplay. Method 2: FF7RemakeFix Mod (Best Performance) final fantasy vii remake ultrawide fix
There are three main ways to add ultrawide support to FFVII Remake , each with its own strengths. The best method for you will depend on your technical comfort level and what you want from the fix.
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Use code with caution. If you attempt to run this on three
Upon its release on PC, players quickly discovered that the game lacked native support for common ultrawide resolutions like 3440x1440 or 2560x1080. Launching the game on an ultrawide monitor would result in the game rendering at a standard 16:9 aspect ratio with pillar-boxing—black bars on the sides. While not game-breaking for some, this is a significant letdown for players with high-end monitors, making the game feel dated and less immersive.
Does the Final Fantasy VII Remake Ultrawide Fix work perfectly? No. There is a price for beauty. Even with these robust fixes, you may encounter
Paste xinput1_3.dll directly into this Win64 folder (where ff7remake.exe is located). Configuring the Ultrawide Resolution:
Go to your game folder: ...\End\Binaries\Win64\ and make a backup copy of ff7remake.exe just in case. Open HxD, click , and select ff7remake.exe .
The prompt was simple, typed into a search bar on a rainy Tuesday evening: "final fantasy vii remake ultrawide fix."

