If any fail, the problem is . Focus on HasAuthority() branching in your blueprint event graph.
Locate the AttributeManager or InventoryManager inside the asset scripts.
The "Ghost" placement preview remains local (Client-side).
Q: What is the game's community like? A: The game has an active community of players, with many online forums, social media groups, and Discord servers dedicated to discussing strategies and sharing tips. multiplayer stp survival template pro v134un work
Survival Template Pro (STP) is a versatile and modular toolkit for Unity, designed to give you a massive head start in building a survival game. It includes all the core systems you'd expect, like hunger, thirst, crafting, building, an inventory system, and much more. Instead of writing everything from scratch, STP lets you plug in its robust systems and jump straight into creating your unique game logic and art.
Next, import the base (STP) Survival Template PRO asset into the project. Ensure it's the correct version that is compatible with your multiplayer add-on version. The v1.34 multiplayer add-on requires the base asset to be version 1.4 or higher.
Supports choppable trees, mineable rocks, interactive foliage, and a farming system. If any fail, the problem is
While your query mentions , the current authoritative version available on the Unity Asset Store is v1.5.3 (as of May 2025). The template is highly regarded for its modular architecture, allowing developers to use it as a complete foundation or pick individual systems. Core Technical Features
┌─────────────────────────────────────────────────────────┐ │ Client Interaction (Input) │ └────────────────────────────┬────────────────────────────┘ │ ▼ ┌─────────────────────────────────────────────────────────┐ │ Network Wrapper / RPC Request Sent │ └────────────────────────────┬────────────────────────────┘ │ ▼ ┌─────────────────────────────────────────────────────────┐ │ Server-Authoritative Check (Inventory/Building) │ └────────────────────────────┬────────────────────────────┘ │ ▼ ┌─────────────────────────────────────────────────────────┐ │ State Synchronized Back to All Clients │ └─────────────────────────────────────────────────────────┘ Syncing Non-Deterministic Systems
Reduced jitter in multiplayer environments. The "Ghost" placement preview remains local (Client-side)
Navigate to the networking configuration dashboard (e.g., Netick or Photon settings depending on your specific wrapper build).
Now, import the "Multiplayer (STP) Survival Template PRO v1.34" asset. This is the final step, allowing it to integrate with the existing foundation.