Prior to this version, users often struggled with "noise"—visual static or graininess that occurs because ray tracing requires thousands of calculations per pixel to produce a clean image. Version 0.17.0.2 introduced improved denoising algorithms and optimization tweaks. This meant that players could achieve a cleaner image with fewer ray samples, lowering the performance hit on their GPUs.
The 0.17.0.2 build refined performance optimization and sampling quality during its specific generation of the beta cycle. RTGI 0.17.0.2 Release! - Patreon
Simulates multiple light bounces, creating highly realistic ambient lighting in dark corners. rtgi 0.17.0.2
The quest for photorealism in video games has long been hindered by the limitations of traditional rasterization. While techniques like screen-space ambient occlusion (SSAO) have helped bridge the gap, they often fail to simulate true global illumination (GI)—the way light bounces off surfaces and illuminates scenes in real life. , developed by Pascal Gilcher, has revolutionized this space.
While earlier versions of the shader were impressive, served as a crucial stability and feature update that refined the experience for end-users. Prior to this version, users often struggled with
The shader accurately calculates color bleeding, where light hits a colored surface and inherits its color when it reflects onto nearby objects.
One of the biggest challenges in real-time ray tracing is flickering. Version 0.17.0.2 improved the temporal handling, meaning the light remains more stable between frames, minimizing flickering or noise. The quest for photorealism in video games has
– Start the game and wait for ReShade to compile all shaders. Once compilation finishes, press the Home key (by default) to open the ReShade overlay.