Further reading / learning path
Let’s be honest: RTGI has looked good since version 0.12. The question is, how much better can screen-space ray marching get? rtgi 0.17.0.2 release
The shader now tracks frame-to-frame pixel data more accurately, minimizing the ghosting effects common in fast-moving scenes. Further reading / learning path Let’s be honest:
: Fixed "ghosting" or smearing issues that occurred during fast camera movements in certain game engines. : Fixed "ghosting" or smearing issues that occurred
The most important change in 0.17.0.2 is a fundamental rewrite of the sampling code. Gilcher states, "I've rewritten the entire sampling code - this means less samples with same look as before," which allowed him to "reduce the sample counts for all quality settings with no visual loss". This essentially delivered free performance gains, making higher-quality Global Illumination effects available to a wider range of hardware without compromising visual fidelity.
Copy the Files: Place the shader (.fx) and header (.fxh) files into the "reshade-shaders/Shaders" folder of your game directory.
: Addressing issues like flickering or incorrect lighting in specific scenarios, such as in games like Alien: Isolation Installation Instructions : Guidance on placing the