Fix [top] - Rtgi 01702 Release
This reuses data from previous frames, cutting the rendering cost of the path-tracing effect in half. To help narrow down your specific issue, let me know: What are you trying to mod? What GPU are you currently using? What error message appears in your red ReShade bar? Share public link
: Corrects aggressive buffer cleaning routines in modern anti-aliasing setups (like TAA and DLSS) that cause the shader to output complete darkness.
The 0.17.0.2 version operates strictly on the game's depth buffer data. If the depth map does not accurately align with the engine's rendered geometry, users encounter noticeable visual glitches. Common symptoms of a broken 0.17.0.2 setup include: rtgi 01702 release fix
The 0.27.2 Release Fix turns a buggy experimental update into a daily driver. If you are still on version 0.26 or 0.21, it is finally time to update for the and AO mixing features alone.
If you want, I can (pick one):
Locate RESHADE_DEPTH_INPUT_IS_REVERSED and toggle its value (change or 1 to 0 ).
Dynamic Resolution Scaling (DRS) frequently breaks RTGI because the shader relies on a consistent pixel input for its ray marching steps. When DRS is active, the internal resolution shifts in real-time, causing the RTGI lighting to "stutter" or misalign. This reuses data from previous frames, cutting the
The RTGI 01702 release fix brings several notable changes and improvements:
To ensure your ReShade setup remains stable through game updates and new shader releases, keep these tips in mind: What error message appears in your red ReShade bar
RTGI-01702